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Algoma University College

1520 Queen Street East, Sault Ste. Marie, Ontario, Canada P6A 2G4
P: 705.949.2301
F: 705.949.6583
Toll Free:1.888.ALGOMA.U
1.888.254.6628
E: info@algomau.ca
W: www.algomau.ca

: Master of Science (Computer Games Technology) :


As the gaming industry grows so does the need for highly qualified professionals. In the Master of Science (Computer Games Technology) degree you will be able to hone your skills as a programmer and develop your portfolio to the next level, truly seperating yourself from the competition when going for the job of your dreams.

This industry recognized and accredited degree covers subjects such as Mathematics for Games, Artificial Intelligence, and Programming Games for the PC and XBox. All courses taught are 100% relevant to your subsequent career, and nearly 100% of all graduates obtain employment directly in the gaming industry.

Why get Your Masters Degree in Computer Games Technology?

Programmers remain the most in demand in the industry according to Game Developer Magazine's Career Guide Issue (Fall 2008). "Good ones are hard to find, and when they are found, they're compensated appropriately". They further state: "For programmers with a bachelor's degree, some college, or an associate's degree, we found no clear connection between salary and education. The factors that seem to have a greater effect than education on game programmers' salaries are: work experience, having both general and specialized knowledge, and talent. The exception is programmers with a master's degree, who earn significantly more than their peers, close to $91K".

"I enrolled in the MSc course in Computer Games Technology after completing my undergraduate degree in Software Engineering. Making computer games had been my ambition for many years beforehand, but - from an outsider's point of view - jobs in the industry seemed to be very difficult to get. In particular, they all required experience - the games industry didn't look like a very graduate-friendly place.

My sole reason for joining the course was to gain the experience required to enter the game industry as a programmer. The course encourages (and requires) students to build a portfolio of work - much like an artist would - to show off to prospective industry employers. It teaches all the technical skills required; but in addition rounds-out students' knowledge with courses on game design and the games marketplace. After completing the course, I felt extremely well equipped to enter the industry. In fact, I secured a job at a games company before graduating, based on the portfolio of games development work I produced while studying."


Andrew Heywood, MSc (Computer Games Technology) Alumni


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2008-11-07
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